Copyright (c) 1985 by Second City Software. All Rights Reserved. This manual is protected by federal copyright law. No part of it may be reproduced, transmitted, translated into any language, or stored in an information retrieval system without the written permission of Second City Software, Box 267960, Chicago,IL 60626.
Trademarks Used
The following trademarks are used in this book: SCS-Draw is a trademark of Second City Software. Kaypro is a registered trademark of Kaypro Corp. CP/M is a registered trademark of Digital Research. WordStar is a registered trademark of MicroPro International Corporation. Perfect Writer is a trademark of Perfect Software. The trademarks of various printer manufacturers are also used in this manual, for purposes of identification only.
Disclaimer of Warranty
Although we have made every effort to assure that this manual is complete and accurate, Second City Software hereby disclaims any implied warranty of merchantability or fitness for a particular purpose. If the disk or package is physically defective, however, we will provide a free replacement to the registered owner.
This manual was prepared on a Kaypro 10, using only WordStar and SCS-Draw. The text was printed on a Kaypro/Juki 6100, and the illustrations were printed on a Hewlett-Packard 2225C Thinkjet.
Table of Contents
No Fine Print
Software publishers have tried many different ways to protect their programs from those people who believe they have a right to give away (or even sell) copies of programs they have purchased. Licensing agreements and copy protection schemes only work, however, if they are so restrictive that they make the product much more difficult to use.
In consideration of this, we have provided this copy of SCS-Draw to you with no licensing agreement and no copy protection. After putting so much work into making SCS-Draw easy to use, we decided that it would be a shame to intentionally make it harder for you to use.
SCS-Draw is protected by copyright, just like a book. But in lieu of any kind of licensing agreement or copy protection scheme, we would like to suggest the following mutually beneficial agreement: we will produce quality software for the Kaypro computer and sell it at reasonable prices, and you will respect the time and effort that went into our programs by not selling, giving away, or loaning copies of them to your friends or associates.
Thank you.
Chapter 1
Introduction
SCS-Draw is the first true drawing program designed for the Kaypro 8-bit computers. It gives you the ability to easily draw pictures, graphs, or other images on your Kaypro computer's screen and print them on your dot-matrix or daisywheel printer. (See Appendix A for a list of currently supported printers.) Whether you need to print a technical illustration or a party invitation, SCS-Draw will help you do it quickly and easily with your Kaypro computer.
This introduction will give you a good idea of what SCS-Draw has to offer and how it works. If you're in a hurry to get started, you may want to go Straight to the next section of the User's Guide, Getting Started. If you do jump ahead, however, we recommend that you come back and read the introduction later; it may answer some of your questions about SCS-Draw.
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When you use SCS-Draw, your Kaypro's screen becomes an interactive sketchpad with many powerful drawing commands just one or two keystrokes away. You can draw pictures, save them on disk, modify them, combine them, and print them in many
different ways, all without leaving the SCS-Draw sketchpad.
The SCS-Draw sketchpad is much larger than the Kaypro screen itself, giving you the ability to work on images that are too detailed to be displayed on the screen. The Window Position indicator at the top left corner of the screen shows where you are within the entire sketchpad area. The example below shows how this works.
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All of the SCS-Draw commands are described in detail in the Getting Started and SCS-Draw Commands sections of the User's Guide. Before you start learning specific commands, however, the following overview of SCS-Draw's capabilities will help you see how it all fits together.
The cursor. SCS-Draw uses a very small blinking cursor for drawing on the sketchpad. This cursor allows you to change individual dots (pixels) within a drawing, and it also allows you to position elements very accurately. The cursor is moved with the arrow keys, the numeric keypad, or WordStar commands.
Drawing modes. SCS-Draw provides four modes for moving the cursor within the sketchpad. These four modes are:
Move Mode allows you to move the cursor around within the sketchpad, without changing the image as you pass over it. While in Move mode, you can change the current pixel to black by pressing the period (.) key, or change it to green by pressing the space bar.
Draw Mode leaves a continuous black line behind the cursor so that you can quickly sketch an outline or fill in details.
Erase Mode is similar to draw mode, but it draws a black-line instead of green.
Inverse Mode automatically draws black lines on green background and green lines on black background. In other words, Inverse Mode allows you to draw a visible line through any combination of black and green areas.
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Pattern Filling. SCS-Draw lets you fill enclosed areas with any of 23 built-in patterns or a pattern that you can define. This can be used for subtle shading effects, to label sections of a bar chart, a ple chart, or even a map, as shown here.
Patterns are selected from a pop-up menu that shows exactly what each pattern looks like. The user-definable pattern is displayed in the lower right corner of the menu, and can be changed at any time.
Lines, Circles and Rectangles. These commands are part of any good graphics program, and SCS-Draw is no exception. Each of these basic shapes can be drawn at any size, at any position, in black or green. Lines are drawn between two specified points, rectangles are drawn by marking opposite corners, and circles are drawn by marking the
center point and the edge of the circle.
The Line command has two modes: connected lines, or a fixed endpoint. With the fixed endpoint feature, you can quickly draw many lines radiating from the same point.
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Block Move. Block Move can be used to move sections of an image (or even the entire image) within the sketchpad. Other block commands, such as Block Copy, allow you to copy an element or image without re-drawing it.
The chart below shows how Block Copy can be used for pictorial charts.
File Merge. The Merge command allows you to combine images that have been drawn and saved separately on disk. This command has many interesting applications; after you get used to using it, the Merge command will allow you to design large images very easily.
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Text. SCS-Draw provides four different built-in fonts, as shown below. These fonts can be used for labels
or titles, and can be piaced anywhere within an image. You may freely mix text and graphics, and the text can be moved or manipulated by any of the drawing commands.
Printing Options. SCS-Draw provides ten printing options, which can be used in any combination. These options give you complete control over the size and position of your drawings on the printed page. The printing options are:
Rotation - print the image upside-down or rotated 90 degrees to the left or right.
Enlargement - in even multiples of the original size, up to the width of your printer.
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Indentation - for setting the left margin on the printer.
Mirror Image - can also be combined with the Rotation option to flip images vertically.
Negative Image - changes black-on-white printing to white-on-black.
Bold Printing - prints every dot twice, for higher contrast and blacker blacks. (Especially useful when printing images to be reproduced.)
Repeats Across - limited only by the width of your printer.
Flip-Flop - when used with the Repeats Across option, makes every other repetition print as a mirror image. Good for borders and comical effects.
Repeats Down - when combined with Repeats Across, can be used to print an image in a repeating pattern.
Printer Selection - allows you to use SCS-Draw with many different printers, without re-installing the program or using separate "printer driver" programs.
The ability to combine print options lets you print almost anything you can Imagine. For example, you can print a folding greeting card with an image on the front cover, message on the inside, and image on the back cover. (The procedure for doing this is covered in Chapter 5, Applications.)
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Ease of Use
Although SCS-Draw is very powerful, it also easy to use. You'll find that SCS-Draw has a "feel" that is different from most of the CP/M software that runs on your Kaypro. This is because most CP/M programs are designed to run on many different machines, and therefore don't take full advantage of the capabilities of a given computer (the Kaypro, for instance). SCS-Draw, however, is designed specifically for the Kaypro, which means that ease
of use has not been sacrificed for "generality."
Some of the features that make SCS-Draw so easy to use include:
No Installation. Your copy of SCS-Draw is ready to use immediately. It will run on any Kaypro with graphics capability and can use most popular printers. (See Appendix A for a complete list of computers and printers supported.) If you would like, you can set the default printer to the type you'll be using most often, but this isn't required.
Intelligent Help. Like many newer programs, SCS-Draw includes on-line help. But SCS-Draw displays help only when you need it. For example, if you type LI to mark the beginning of a line, no help its displayed. But if you type L and then hesitate before typing the next letter, a list of the Line commands is displayed in a pop-up menu on the screen. After you make your selection, the list disappears.
Pop-up Menus. All of the help screens are displayed in bright pop-up menus that appear on the SCS-Draw sketchpad. After you're through with a menu, it disappears, revealing the sketchpad behind it.
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Image Libraries. Have you ever wished that you could use longer, more descriptive filenames? With SCS-Draw, you don't have to worry about CP/M's 8-character limit when storing your previous work. SCS-Draw allows you to create Image Libraries of up to 5000 images (limited by disk space), and each image in the library can have a 20-character name made up of any combination of upper- and lowercase letters, numerals and punctuation. The entire image library appears as one file in your CP/M directory, but you can retrieve any image from the file with a single keystroke from within SCS-Draw.
WordStar-compatible Commands. If you're a WordStar user, you already know most of SCS-Draw's commands. To delete a dot, for example, you type CTRL/G. To move down one screen with a large image, you type CTRL/C, and to move back up you would type CTRL/R.
If you're not a WordStar user, you can still use SCS-Draw without learning WordStar commands, because S$CS-Draw provides an equivalent intuitive command for every WordStar command. In the example above, you could have pressed the space bar to delete a dot, or pressed W (for Move Window) followed by the down-arrow to move down one screen.
Forgiving of Mistakes. All computer users know the frustration of having a program refuse to accept a response when it's "obvious" what they meant. Although we can't promise that SCS-Draw will always know what you mean, you will notice that it ignores obvious errors. For example, if SCS-Draw asks you to enter a filename and you respond with My File^X. dat., SCS-Draw will ignore the blanks, the CTRL/X, and the extra period, convert it all
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to upper case, and assume that you meant MYFILE.DAT.
Organization of The User's Guide
The next four chapters explain the SCS-Draw commands and give suggestions for specific applications of SCS-Draw. Chapter 2, Getting Started, will take you through all of the SCS-Draw commands in a hands-on tutorial, while Chapter 3 is a reference section that presents the commands in more detail. Chapter 4, Mastering SCS-Draw, explains how to use combinations of commands for advanced effects, and Chapter 5, Applications, gives some ideas for things that you might want to do with SCS-Draw.
If you need additional information on a specific command, look it up in the index at the back of the book. Commands are listed both by their names and by the keystroke combinations they use, to help you find the information you need quickly and easily.
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Chapter 2
Getting Started
This chapter covers what you need to know to Start using SCS-Draw. It tells you how to make a working copy, how to start drawing on the sketchpad, and how to use the sample images that came with your copy of SCS-Draw.
Making a Working Copy of SCS-Draw
You should make a working copy of the SCS-Draw Master Diskette before you try to use the program. The exact procedure for making a working copy may vary, depending on which model of Kaypro you use.
If you have a two-drive Kaypro (2'84, 4'84, New 2), follow these steps:
1) Format a blank diskette, using the COPY program that came with your Kaypro.
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2) Put a disk with PIP on it (such as your CP/M disk) in drive A:, and put the formatted blank disk in drive B:.
3) Press CTRL/C.
4) Type PIP and press RETURN.
5) After the asterisk (*) prompt appears, replace the CP/M disk in drive A: with the SCS-Draw Master Diskette.
6) Type B:=a:*.*[OV] and press RETURN.
7) After the asterisk (*) prompt appears again, remove the SCS-Draw Master Diskette from drive A: and put it in a safe place. Make a label that says "SCS-Draw Working Disk" for the newly copied disk from drive B:.
If you have a Kaypro 10, follow these steps:
1) Put the SCS-Draw Master Diskette in the floppy disk drive and press CTRL/C.
2) Use the USER command to go to the user number where you will be working with SCS-Draw.
3) If the user number where you will be working with SCS-Draw is on the A: disk, type the command PIP A:=C:*.*[G0OV] and press RETURN; if the user number where you will be working with SCS-Draw is on drive B:, type PIP B:=C:*.*[G0OV] and press RETURN.
4) After PIP has finished copying the files and you see the Warm Boot message, remove the SCS-Draw Master Diskette and put it in a safe place.
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Setting the Default Printer
After you have created a working copy of the SCSDraw diskette, you're ready to start drawing. To save time later, however, you may want to set the default printer selection to your printer. Follow the instructions below to set the default printer.
For the Kaypro 2'84, 4'84, New 2, and 2X:
1) Put your CP/M disk in drive A: and your SCS-Draw Working Disk in drive B:.
2) Press CTRL/C (at the A> prompt) to log in the SCS-Draw disk.
3) Set the default to drive B: by typing B: and pressing RETURN.
4) Type SETDRAW and press RETURN. You will be asked for a printer selection. When you select your printer, the copy of DRAW.COM on the Working Disk will be changed to make that selection the default printer.
For the Kaypro 10:
1) Use the USER command to move to the user number that contains SCS-DRAW.
2) Type SETDRAW and press RETURN. You will be asked for a printer selection. When you select your printer, your working copy of DRAW.COM will be changed to make that selection the default printer.
NOTE: If there is a file called README on your SCS-Draw Master Diskette, it
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contains additional information that was not available at the time this manual was printed. You should read that file before using SCS-Draw. (If there is not a file called README on your SCS-Draw Master Diskette, that means that this manual contains all of the information you need to use SCS-Draw.)
To print a copy of the README file, follow these steps:
1) Put your CP/M disk in drive As.
2) Type PIP and press RETURN.
3) When the asterisk (*) prompt appears, remove the CP/M disk and insert the SCS-Draw disk.
4) Type LST:=README and press RETURN.
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Running SCS-Draw for the First Time
The rest of this chapter takes you step-by-step through the basics of using SCS-Draw. The first time you use the program, read through this section, following the instructions as you go along. You'll become familiar with the basic commands you need to start drawing and printing images.
Whenever you start the program, you use the command DRAW. To view or edit the drawings that have been saved in a particular image library, the command is DRAW libname, where libname is the name of the image library.
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Now we'll take you step-by-step through SCS-Draw, using the sample image library. Type the command DRAW SAMPLE.DRW and press RETURN.
The first thing you'll see is the title screen, which contains the copyright notice and your SCS-Draw serial number. Look at the bottom line of text on the title screen -- that line always tells you the name of the image library you'll be working with. If you only use the command DRAW and don't enter an image library name when you start SCS-Draw, the program will open an image library called SCRATCH.DRW for you to use.
Press any key to continue from the title screen, and you'll see the SCS-Draw sketchpad. The sketchpad is the "main menu" of SCS-Draw, and it contains several important elements. For right now, notice the list of commands around the left edge and bottom of the screen.
The large, light green area that takes up most of the screen is the drawing area. In the upper left corner of this area, you'll notice a small blinking cursor. This is the cursor that you will use for all of the drawing commands.
Press the down arrow key, and the cursor should move down. Try the four arrow keys, to make sure that the cursor responds correctly to all of them. If the cursor doesn't respond correctly, you'll need to configure the arrow keys, as explained in Appendix D. (If the arrow keys are configured for use in WordStar, they will work correctly with SCS-Draw.) If your arrow keys need to be re-configured, press ESC to exit SCS-Draw, follow the instructions in Appendix D, "Redefining Your Arrow Keys," and then Start this section over again.
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Now, notice the drawing mode indicator at the left edge of the screen; it should say MOVE. (Remember that there are four drawing modes: Move, Draw, Erase, and Inverse.) Press the D key, and the mode will change to DRAW. Now use the arrow keys to move the cursor around in the drawing area, and it will leave a black line behind. Press M to change back to Move mode, and you can move the cursor across the lines you have drawn without changing them.
NOTE: If your cursor disappears while it's moving, try changing the blinking rate. There are two blinking rates, and they are selected by the < and > signs; press < for the slow rate, or > for the fast rate. These commands only affect the blinking of the cursor and the delay for on-line help, which is explained later.
To view the images from the sample library, you use the S command (Save/Select). Note that the S command is at the top of the command list along the edge of the sketchpad. Now press S to go to the Save/Select Image menu.
The Save/Select menu displays a list of the contents of the current image library. If you see a message that says "The current image library is empty," check the image library name at the bottom of the screen to see if you spelled it correctly. If not, press L and enter the sample library name again (SAMPLE.DRW).
The top image in the list will be highlighted with a green bar. You use this bar to select an image for viewing or editing; use the arrow keys to move the bar up and down. When the bar is over an image you
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would like to view, press G (for Get selected image) or RETURN.
After you select an image, the image will be displayed in the sketchpad.
Windowing
If the image is too big to be displayed entirely on the screen, you will see only the upper left corner of the image when you first select it. To view other sections of the image, you must move the current "window." To move the window, press W and then press an arrow key to specify the direction to move the window. Or, if you are familiar with WordStar commands, you can use the Word Right (CTRL/F) and Word Left (CTRL/A) commands to move the window right and left, and the Page Up (CTRL/R) and Page Down (CTRL/C) commands to move the window up and down.
Note that the window indicator in the top left corner of the sketchpad always shows where the window is currently located within the entire sketchpad. As you can see by the window indicator, SCS-Draw can work on images many times larger than the Kaypro screen.
Drawing with SCS-Draw
After you have viewed one or more of the sample images, you will probably want to try drawing something. In addition to the Draw and Move modes explained earlier, there are drawing commands that automatically generate lines, circles, rectangles, text, and patterns.
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To experiment with these commands, you'll need a blank sketchpad. If you currently have an image displayed in the sketchpad, press the DEL (delete) key and then press Y to erase the image. Note that
the DEL command only erases the sketchpad; if the image was saved on disk in an image library, it will still be there.
Two other things to know before using SCS-Draw:
1) The commands do not require that you press RETURN after them.
2) If you get into a menu accidentally, pressing ESC will bring you back to the sketchpad.
First, let's look at the Help Screens, which explain many of the SCS-Draw commands. To display the first Help Screen, press the H key. Then, just follow the instructions at the bottom of the first Help Screen to look at the other Help Screens.
Note that one of the Help Screens summarizes the three different ways of moving the cursor on the Sketchpad:
The diagram on the Help Screen shows the direction in which each key on the numeric keypad moves the cursor. Notice that the four corner keys on the numeric keypad move the cursor diagonally.
The WordStar-compatible commands are handy if you are already familiar with WordStar commands for moving the cursor up, down, left, and right.
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When you are finished looking at the Help Screens, press ESC to return to the sketchpad.
Next, try the Quick Move command. As you can see in the sketchpad menu, the TAB key activates Quick Move. Try pressing the TAB key. About a second after you press the TAB key, a set of markers will appear on the screen, showing where you can move with Quick Move. To move the cursor to one of the marker positions, just press its number. For example, to move to the center of the screen, press 5.
Now try doing a Quick Move without waiting for the position markers to appear. For example, press TAB followed very quickly by 3. The cursor will appear in the lower right corner of the screen, without displaying the position markers.
This is an example of how all of the two-keystroke commands work. If you hesitate between the first and second keystroke, SCS-Draw will asume that you need help and will display an explanation of the possible second keystrokes. But if you enter the command quickly, SCS-Draw will simply execute the command, without displaying any help, prompts, or menus. If you know that you need help with a command, you can hit the first keystroke twice, and the help will be displayed immediately.
Drawing Rectangles
Now we'll draw a rectangle with the R command. Make sure that you're in Move mode (by pressing the M key). Then follow these steps:
1) Press TAB 7 to move to the top left corner of the sketchpad.
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2) Press R1 to begin a rectangle.
3) Press TAB 5 to move to the middle of the screen.
4) Press R2.
A rectangle will be drawn, with RI and R2 marking two opposite corners. Now type RF, for Rectangle Fill, and the rectangle will be filled with solid black.
If you are in Erase mode when you press RF, the rectangle is filled with green; in other words, the rectangle's area is erased. This is the quickest way to erase a section of the sketchpad. Try pressing E to change to Erase mode. Then press RF, and the rectangle will be erased.
Now press M to return to Move mode so you can try drawing lines with SCS-Draw.
Drawing Lines
Drawing lines is accomplished in two steps, just like drawing rectangles:
1) Move the cursor to a point where you want the line to begin, and press L1.
2) Move the cursor to a point where you want the line to end, and press L2.
If you move the cursor and press L2 again, a line will be drawn from the previous line's endpoint. This allows you to draw a continuous line made up of line segments.
To draw more than one line from the same starting
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point, use the LF (Line Fixed) command. For example, press TAB 5 to move to the center of the screen, and then press LF. Now move around the screen and press L2 at several places. The lines will all be drawn from the center of the screen.
Drawing Circles
Follow these steps to see how the Circle command
works:
1) Erase the sketchpad (with the DEL command).
2) Press TAB 5 to move to the center of the screen.
3) Press Cl to mark the center of a circle.
4) Press TAB 8 to move to the top of the screen.
5) Press C2 to mark the edge of the circle. The circle will be drawn immediately.
Now move the cursor down a few dots and press C2 again. Note that the center of the circle stays in the same place until you press Cl again to mark a different circle center, making it very easy to draw more than one circle with the same center.
Filling Areas with Patterns
SCS-Draw provides 23 pre-defined filling patterns, and one filling pattern that you can define. We'll now use one of the pre-defined filling patterns to fill the circle we have just drawn.
First, press TAB 5 to move the cursor to the center
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of the circle. The cursor must be inside the area to be filled before you use the fill command. Next, press F (for Fill). A menu of patterns will appear, with the top left pattern highlighted. Use the arrow keys to highlight a pattern that you like, and then press RETURN. The circle will be filled with the pattern you selected.
Drawing Text
Clear the sketchpad with the DEL command, and press TAB 4 to move to the middle of the left edge of the drawing area. Then press T for Text. A larger cursor will appear at the bottom of the screen, and you can type up to &0 characters of text to be displayed on the sketchpad. Just type out the text and press RETURN, and the text will appear on the sketchpad. If you typed more text than fits in the window, you can use W followed by the right arrow to move the window over to see the rest of your text. Then move the window back to the left edge of the sketchpad.
The position of the cursor when you press the T key determines where the text will be displayed. The dot that the cursor is on marks the lower left corner of the first character of text.
SCS-Draw lets you enter text into the sketchpad in four different type styles. To change the current type style, press CTRL/T. Four different fonts will be displayed, and you can use the arrow keys to highlight the font you want to use. Then press ESC to return to the sketchpad. Move the cursor to a new position for more text, and use the T command to enter text in the new font.
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Unlike lines, circles, and rectangles, text is always displayed in Inverse mode. This means that you can write black text on a green background, or green text on a black background. To see this clearly, follow these steps:
1) Clear the sketchpad with the DEL command.
2) Fill the right half of the screen with black, by typing these commands: M, TAB 8, RI, TAB 3, RF.
3) Type TAB 4 to move to the left edge of the screen, and press T to enter text mode.
4) Type in a string of text at least 20 characters long, and press RETURN.
Note that the text is displayed in black on the green half of the screen, but it automatically switches to green on the black half of the screen.
Block Moves
The Block Move commands give you the ability to cut and paste sections of your drawing. We'll use some text to demonstrate block moves, but keep in mind that block move can be used with any section of a drawing.
Clear the sketchpad again (with the DEL command), and move to the middle of the left edge with TAB 4. Then press T to enter text mode, type in your first name, and press RETURN.
The next step is to define a block around your name. To do this, move the cursor to the upper left corner of your name and press B1. Then move
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the cursor to the lower right corner of your name and press B2.
After a block is defined, you can move it with the BM (Block Move) command. For example, type TAB 5 to move to the center of the screen, and then type BM. Note that the block is moved to a position that has the current cursor position as its top left corner. All of the block commands use the current cursor position as the top left corner of the new block position.
The BC (Block Copy) command works just like the BM command, but it leaves the original block where it was and makes a copy of it at the new position. Try it now: type TAB 7 and then BC. There should be two copies of your name on the screen now.
Experiment with the block commands, putting more copies of your name around the screen with the BC command and moving them with the BM command. Note that Block Move always moves the most recent copy of the block, rather than the original copy. This allows you to make copies that overlap the Original, without changing the appearance of the block that you are copying from.
Filling in the Details
For many of your drawings, you will want to edit individual pixels to fill in details. Although you can do this by carefully switching between the Move, Draw, and Erase modes, it is usually easier to stay in Move mode and use the period (.) key and the space bar.
The period key puts a black dot (pixel) at the current
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cursor position. The space bar erases the dot at she Current cursor position. If you stay in Move mode and use these two keys to draw and erase individual pixels, you can use your right hand to move the cursor (with either the arrow keys or the numeric keypad) and your left hand to draw or erase. This means that you don't have to take your eyes off the screen, which can be very annoying while you're editing individual pixels.
Printing an SCS-Draw Image
Now that you can draw with SCS-Draw, the next step is learning how to print your work. SCS-Draw lets you print images directly from the sketchpad, even if you haven't saved the image on disk. (We'll learn how to save images later.)
To print an image in SCS-Draw, press the P key. A large pop-up menu will appear, with a printer icon at the top. This is the Print Image menu. It is used to print images, to enter Typewriter Mode (for printing text), and to change the settings of the print options.
The first command listed in the Print Image menu is CTRL/P, "Print image." Normally, you could just press CTRL/P at this point and the image would be printed. Before printing for the first time, however, you must make sure that the printer selection is set for your printer. Since this may require that you Change one of the print options, we'll take a quick look at the print options before printing the image currently in the sketchpad.
The second command listed in the Print Image menu is CTRL/O, "Change options." Press CTRL/O, and
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the first print option (Rotation) will be highlighted. You use the arrow keys to move the highlighting bar up and down the list, so that you can change any of the print options.
To change a print option, just move the highlighting bar to the desired option and press ENTER (or RETURN). If the selected print option has only two possible settings (such as Mirror Image, which is either YES or NO), pressing ENTER will change it to the other setting. If more information is required for the option (such as the enlargement factor), you will be prompted to enter the information at the bottom of the screen.
Now look at the setting of the Printer selection, the last print option in the list. If it is not set to your printer, you should change it before attempting to print anything. You have already pressed CTRL/O, which allows you to change the Printer option.
Then follow these steps:
1) Use an arrow key to highlight the Printer option, and press ENTER or RETURN.
2) Type the number of your printer from the list of printers that appears on the screen, and press ENTER or RETURN.
If you have already set your printer as the default printer as explained earlier, the Printer option will always be set to your printer when you display the Print Image menu.
To print the image currently in the sketchpad, with the current print options as displayed in the Print Image menu, press CTRL/P from the Print Image menu. After the image is finished printing, try
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changing one or more of the print options and printing the image again. The print options can be used in any combination, so try using several of them at once. The print options are explained in detail in Chapter 3.
The third command in the Print Image menu is CTRL/T, "Typewriter mode." This command allows you to print lines of text on your printer immediately, as if you were typing them. To try Typewriter mode, press CTRL/T. Then type in some words (up to 80 characters) and press RETURN. The printer immediately prints what you typed. To get out of Typewriter mode, just press RETURN rather than typing in more words.
You may have noticed a command called Quick Print in the sketchpad menu. This command prints the current image without any of the print options, just to give you an idea of what it will look like. The only print option that affects Quick Print is the printer selection; it must be set to your printer for Quick Print to work correctly.
Saving Your Work on Disk
At any time, you can save the current contents of the sketchpad as an image in the current image library. There are two ways to save an image: you can add it to the current library, or you can replace an image in the current library with the new image you want to save.
To add the displayed image to the current library, follow these steps:
1) Press S to go to the Save/Select menu.
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2) Then press A to add the image to the library.
3) If the image does not yet have a name, you will be asked to enter a name before the image can be saved on disk. Type in a name, and press RETURN.
4) When you see the cursor flashing inside a disk on the screen, the image is being saved on disk.
If you want to save the current image in a different image library, use the L command (in the Save/Select menu) to select a new image library before using A to add the image to the library.
The Replace Image command is usually used to update an image with a new version. To replace an image in the current library, follow these steps:
1) Press S to go to the Save/Select menu.
2) Use the arrow keys to highlight the image that you want to replace.
3) Press R to replace the selected image with the image currently in the sketchpad.
Congratulations! After finishing this chapter, you now know how to draw, print and save images with SCSDraw. For more information on any of the commands covered in this chapter, refer to Chapter 3, which gives detailed information on all of the SCS-Draw commands. For information on specific techniques, refer to Chapter 4, "Mastering SCS-Draw." If you're looking for some ideas of things to do with SCS-Draw, Chapter 5, "Applications," explains how to create greeting cards, banners, and business graphics.
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Chapter 3
SCS-Draw Commands
This chapter covers all of the commands used to draw, save, or print images with SCS-Draw. The basic commands are presented first, followed by the more powerful and advanced commands.
You'll get the most out of this chapter if you read through each command while running SCS-Draw on your Kaypro. After reading the description of each command, take some time to try using it. If you have any problems, re-read the instructions and try again until you have mastered the command.
Drawing Modes
When you move the cursor, its effect is determined by the current drawing mode. The current mode is always displayed along the left edge of the screen, above the command menu.
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To change the current drawing mode, just press the first letter of the desired mode, as shown here:
M -- MOVE mode: Allows you to move the cursor without changing the image.
D -- DRAW mode: Every pixel the cursor passes over is changed to black.
E -- ERASE mode: Every pixel the cursor passes over is changed to green.
I -- INVERSE mode: Every pixel the cursor passes over is changed to the opposite color (black or green).
Moving The Cursor
The cursor is used for drawing (in DRAW mode), editing (in any mode), or specifying the location of lines, circles, rectangles, text, and other drawing elements.
There are three ways to move the cursor:
1) The arrow keys:
2) The number keys on the numeric keypad:
7move diagonally up and left 8move up 9move up and right 4move left 6move right 1move diagonally down and left
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2move down 3move diagonally down and right
3) The CTRL key:
CTRL/E = move up
CTRL/X = move down
CTRL/S = move left
CTRL/D = move right
(These are WordStar commands.)
Editing Pixels
The following commands can be used to edit individual dots (pixels) in any drawing mode:
0 (zero) or space bar: Delete a pixel. . (period key): Draw a pixel.
Pixels can also be deleted with CTRL/G, the WordStar command to delete a character.
Moving the Window
Moving the window allows you to draw or edit images that are larger than the screen. There are two ways to move the window:
1) W followed by an arrow key moves the window in the indicated direction.
W, RIGHT arrow -- move window right W, LEFT arrow -- move window left W, UP arrow -- move window up W, DOWN arrow -- move window down
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2) WordStar commands can also be used to move the window:
CTRL/F -- move window right CTRL/A -- move window left CTRL/R -- move window up CTRL/C -- move window down
The Help Screens
The four Help screens present much of the information found in this section of the SCS-Draw manual. Use the following commands for on-line help:
H -- Display the first help screen. space bar -- Display the next help screen. ESC -- Resume drawing.
The Save/Select Menu
The Save/Select menu allows you to save drawings in an image library (on disk), or select an image from an image library. The following commands are available in the Save/Select menu:
A --------- Add the current image (in the sketchpad) to the current image library. The image is saved under the name currently in the sketchpad title. If no name is being used, a prompt will appear at the
bottom of the screen, asking for a name to save the image under. You must enter a name to save the image, but you can later change the name if you wish, by using the N command.